Extra Credits

Extra Credits

ПродолжаетсяYouTube
Сезон 18, Серия 12

Optimal vs Fun - Designing for Different Playstyles

here's a lot of ways that you can approach a game. But what happens when the only way to have fun is to play "optimally"? What does Optimal Play even mean? And how can you best design a game to accommodate different play styles?

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