Extra Credits

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Даты выхода серий

Расписание серий 2020 сезона
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28
Because Games Matter - Jane the Concussion Slayer
27
Because Games Matter - Abraham's Story
26
The Pull of Half Life - Guns & Gravity
25
Schrodinger's Coin - Quantum Multiverse Theory in Bioshock Infinite
24
Destiny, The Traveler & How to Fix Planets - The Science of Destiny
23
Was GLaDOS Wrong About Science? - Momentum & Physics in Portal
22
Game Jam Showcase #6 - Take Care
21
Finding Your Favorite Game - Game Discovery in a Crowded Market
20
Why You Should Care About CDA 230 - Platform Responsibility & Free Speech
19
The Bystander Effect - Standing Up From the Crowd
18
The Keys to Game Management - Management Culture Around the World
17
When a Game is Too Long - Respecting the Player's Time
16
Shark Attack! Thursday at Noon - Variable Ratio & Interval Schedules
15
Likeness & Lawsuits - Including Real World People & Brands in Your Game
14
The Trolley Problem - Designs With No Right Answer
13
Distant Socializing - Gaming in the Time of COVID
12
Optimal vs Fun - Designing for Different Playstyles
11
Saving the World with Games - Citizen Science and More
10
The Science of Mass Effect - Dark Energy and Worm Holes
9
Gamification Sucks... - How to Improve Gamification
8
Asset Reuse - Working Smarter, Not Harder
7
Review Bombing - Making Your Voice Heard
6
Do You Own Your Games? - Retrogaming Responsibly
5
3D NPCs Please - Adding Depth to Character
4
Introverts and the Industry - Building Better Spaces
3
Playing the Villain - Being Good at Being Bad
2
Should You Play the Classics? - Why Game History Matters
1
Escort Missions - Dragging Dead Weight
Расписание серий 2019 сезона
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55
Because Games Matter - Jacob's Story
54
Because Games Matter - Victoria's Story
53
Because Games Matter - J.J.'s Story
52
Imposter Syndrome - Fake It Till You Make It
51
Loading Screens - The Waiting Game
50
Credits are not "Extra" - Why Game Credits Matter
49
Get Hired: Portfolio Design - How to Build a Portfolio
48
Game Jam Showcase #5 - Passage
47
The Perfect Horror Protagonist - Writing a Character for Fun & Terror
46
Reciprocity in RPGs - How to Share the Spotlight
45
Did Level Scaling Break Games? - Leveling in Open World Design
44
The Kobayashi Maru - No-Win Scenarios in Games
43
User Generated Content - The Upsides and Pitfalls to Level Editors
42
The Real Core Loop - What Every Game Has In Common
41
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers
40
Content Curation - Why Digital Game Stores Are So Selective
39
The Prisoner's Dilemma - The Game Theory of Decision-Making
38
Learning to Play Magic #5 - The Psychology of Magic: The Gathering
37
Diegetic UI - Realistic, or Distracting?
36
Learning to Play Magic #4 - Building a Deck
35
Game Jam #4 Showcase - Theme: Connect
34
Mixed Success - Winning and Losing in Tabletop Roleplaying Games
33
Learning to Play Magic #3 - The Stack
32
Learning to Play Magic #2 - What's in a Color?
31
In Defense of Imagination - When to NOT Tell the Whole Story to Players
30
Learning to Play Magic #1 - Core Concepts
29
Letters to My Nephews #4 - Playing for the Long Game
28
Magic - Why We Play
27
The Disappointing Final Level - Making Better Endings For Better Games
26
Stop Normalizing Nazis - Socially Conscious Game Design
25
Bleed - Exploring Psychological Transference in Games
24
Save Scumming - The Game Design of Save Systems
23
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond
22
Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized
21
The Kuleshov Effect - Improving Character Interactions in Games
20
Comfortable Play - Respecting Boundaries in Tabletop RPGs
19
Game Celebrities - The Role of Game Devs in Pop Culture
18
Games You Might Not Have Tried #19 - Game Jam "Cycles" Edition!
17
Mental Health in Games - How We Can Do Better
16
Technical Debt - Improving the Production Pipeline
15
Using Narrative as Context - Balancing Gameplay and Story Elements
14
Google Stadia - Is Cloud Gaming For Real?
13
Games You Might Not Have Tried #20 - April 1st Edition!
12
RPG Character Sheets - Designing Gameplay Around Character Customization
11
The Importance of Not Playing Games - A Balanced Game Design Education
10
Mechanics Shaping Story - Re-examining the Core Gameplay Loop
9
Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney
8
Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried
7
The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest
6
Destiny vs. Warframe - $500 Million in Free Marketing
5
The Meaning of Bandersnatch - The Philosophy of Free Will
4
Games You Might Not Have Tried #18 - Game Jam Edition!
3
Too Soon?!? - The Challenges of Early Builds and Game Demos
2
The Catharsis of Doing - Designing Emotionally Intense Experiences
1
Overwatch and Informational Audio - Sound Design in Games
Расписание серий 2018 сезона
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40
Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom
39
Because Games Matter - MJ's Story: How Games Brought a Family Together
38
Episode 400! - Taking a Day
37
Games You Might Not Have Tried #17 - New Games to Learn From!
36
The GDPR - What It Means For You! (Developers AND Players!)
35
Tutorials That Don't Talk Down To You - Context Sensitive Design
34
Building Streaming Into Your Game - Designing Games for Observers
33
Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations
32
Achieving Vicarity - Creating Livable Fiction
31
The New Player Experience - Hooks, Tutorials, Rewards
30
Aspirational Play - Adding a Sense of Wonder to Game Design
29
World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters)
28
The Metaphor is Meaning - "Show, Don't Tell" in Game Design
27
The Joy of Losing - Learning to Have Fun Playing Games
26
Games You Might Not Have Tried #15 - September 2018 Edition
25
How Games Challenge Us - Empathy and Intuition in Puzzle Design
24
Gestalt - The Parts and the Whole
23
Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres
22
Don't Just Hire Your Fans - Creating a Good Design Team
21
Game Therapy - How Can Games Improve Mental Health?
20
Ma, The Space Between - Uncluttered Game Design
19
The Price of Randomness - Balancing RNG
18
The Three Pillars of Game Writing - Plot, Character, Lore
17
College E-Sports - Road to Glory?
16
The Content Conundrum - Why So Many Games Feel Generic
15
Games You Might Not Have Tried #14 - Mechs, Monsters and More!
14
Ladders and Team Games - Doing it Wrong
13
Blockchain Games - Can Blockchain Technology be a Game Mechanic?
12
Choice Paralysis - Too Much of a Good Thing
11
The Digital Museum - Assassin’s Creed Origins Discovery Tour
10
Wolfenstein vs Call of Duty - The Need for “B” Games
9
Unpleasant Design - When Bad Design is Used to Hide Problems
8
Impractical Research - How Academia Can Make Better Games
7
Break Points - Balancing the Math with the User Experience
6
NieR: Automata - Sacrifice and the Meaning of Kindness
5
The Legality of Loot Boxes - Designing Ethical Lootboxes: II
4
The Loot Box Question - Designing Ethical Lootboxes: I
3
Why Do Games Cost So Much To Make? - AAA Game Budgets
2
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing
1
So You Want To Be in QA - The Test Chamber
Расписание серий 2017 сезона
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46
Hidden Game Mechanics: Design for the Human Psyche
45
DayZ - Tragedy of the Commons: The Game
44
Losing Player Trust - The Data Dilemma
43
The Warhammer License (Again) - Did Games Workshop's Gamble Work?
42
Big Huge Charity - Giving in the Games Industry
41
A Eulogy for Quintet - Melancholy and Wonder
40
Games You Might Not Have Tried #13 - Find New Games
39
The Pacing of PUBG - The Thriller Tension of Battlegrounds
38
Games You Might Not Have Tried: Horror - Find New Games for Halloween
37
One More Level - The Arbitrary Endpoint Trap
36
Prey: The Enemy Inside - Testing You Softly
35
The Problem with Power Fantasies - We're Not Always Right
34
The Anchoring Effect - Why Review Scores Matter
33
PAX WEST 2017 Extra Credits Panel
32
Accessibility - The Curb Cut Effect
31
Keep Cutting - Sunk Cost Fallacy and Game Development
30
Game AI - Funtelligence
29
Marginal Mechanics and Red Herrings - Why So Weak?
28
Peace Games - Gaming for a Better Future
27
How Games Speak - Learn the Language of Design
26
Arts Funding - Helping Games that Help Us
25
Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear
24
One Million Subs - Thank YOU for Supporting Extra Credits!
23
Getting Started as a Game Journalist - Practice, Prepare, and Pitch
22
Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning
21
Games You Might Not Have Tried #12 - Find New Console Games
20
Perversion Subversion - Examining Hentai Sensibility
19
The Legality of Using Your Data - Games of Tomorrow
18
Indie Advice - Fire Early
17
Why Do We Ship Buggy Games? - A Look Behind the Scenes
16
Lifestyle Games - The Play's the Thing
15
Localize Everything - Finding Hardcore Fans Worldwide
14
A Case for Cutscenes - Everything Old is New Again
13
Liminal Space - Incorporating Real Life into Games
12
The Auteur Myth - Lone Visionaries... and Their Teams
11
The Stress of Game Development - Tips for Survival
10
Politics in Games - All Media is Political
9
Co-Pilot Mode - Better Together
8
De-Gamification - Flexibility to Play Your Way
7
TV You Might Not Have Tried - Check Out New Shows
6
Non-Professional Game Dev - The Joy of Making
5
Advanced Game Literacy - Finding Meaning in Games
4
Basic Game Literacy - Why It's Hard to Learn How to Play
3
Intro to UX Design - User Experience and You
2
Video Games and Gambling - When Does a Game Cross the Line?
1
Strategic Uncertainty - Keeping Strategy Games Fresh
Расписание серий 2016 сезона
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48
Because Games Matter - How Video Games Saved My Life
47
Because Games Matter - Light in the Dark (Souls)
46
Because Games Matter - A Better Vision
45
Accretion - Design by Landfill: A Long Term Strategy?
44
MMO Economies - Hyperinflation, Reserve Currencies & You!
43
Letter to My Nephews #3 - This Is Your Story
42
Games You Might Not Have Tried #11
41
The Most Fundamental Deceit - Horror and How Rationality Betrays Us
40
Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles
39
Overwatch and Asymmetric Level Design - What Makes the Maps Fun?
38
The PS4 Pro - Changing the Console Market
37
Letters to My Nephews #2 - Learning to Learn
36
Pokémon GO - Designing for Good (2)
35
Pokémon GO - Designing for the Real World (1)
34
Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game Revolution
33
Improving on Pokemon GO - Making Better Augmented Reality Games
32
Understanding the Fantasy - How to Shape a Game's Design
31
Letters to My Nephews - Never Giving Up
30
Remote Development - How to Work Effectively from Long Distance
29
Games You Might Not Have Tried #10 - Find New Games
28
Games You Might Not Have Tried #9 - Find New Games
27
Classroom Metrics - Real World Case Study for Games in Schools
26
Revolution 1979 - How to Make a Documentary Game
25
The Power of Incentives - How Games Help Us Examine Our World
24
Backtracking and Level Design - Making a Way Out
23
The Warhammer 40k License - A Total Change of Strategy
22
The Copyright Dilemma - On Trademarks, Copyrights, and Patents
21
Legacy Play - Thoughts on the Vanilla WoW Server
20
Integrating Academia - Experimenting for Better Games
19
In Defense of Short Games - Worth Every Dollar
18
Enclothed Cognition - Do Character Outfits Affect Our Play?
17
The Casual Core Fallacy - Designing for Depth
16
Educating Game Designers - Too Much "Game" at Game Schools
15
The Division - Problematic Meaning in Mechanics
14
The Importance of Local Multiplayer - Seeing Eye-to-Eye
13
So You Want To Be an Animator - Building Your Career
12
Understanding the Witness - Mechanical Transference and You
11
What Does Tomorrow Look Like? - How We Envision the Future
10
Game Literacy: Games in Education - Should We Teach Game Basics?
9
The Lottery - Why People Favor Worse Odds
8
Games You Might Not Have Tried #8 - Find New Games
7
Why Aren't There Science Fiction Games?
6
Why Are There No Good Video Game Movies
5
What to Look for in 2016 - Industry Developments to Watch - Extra Credits
4
Free to Play Laws - Can We Stop Predatory Practices
3
Still Skeptical of V.R. - Five Challenges for Virtual Reality
2
Information Density - How Mr. Robot Does a Lot with a Little
1
Game Writing Pitfalls - Lost Opportunities in Games
Расписание серий 2015 сезона
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48
Propaganda Games - Sesame Credit - The True Danger of Gamification
47
Games You Might Not Have Tried - Winter 2015
46
Where Does Your Console Come From? - Supply Chains
45
The Antihero - Can Games Create Antiheroes?
44
More Ways to Use Randomness - What is the Goal of RNG?
43
The Delta of Randomness - Can You Balance for RNG?
42
Destiny is Gaming's "Law & Order" - Video Game Comfort Food
41
Places of Horror - The Secrets of Scary Settings
40
Balancing an MMO Ecosystem - Getting a Mix of Player Types
39
Bartle's Taxonomy - What Type of Player are You?
38
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead
37
Power Creep in Hearthstone - What It Teaches Us About Games
36
Frame Rate - How Does Frame Rate Affect Gameplay?
35
Romantic Dilemmas - How Witcher 3 Builds Character through Choice
34
Fallout Shelter - How a Casual Game Won Over Hardcore Players
33
Puzzle Break - Teamwork and Escape the Room Games
32
Progression Systems - How Good Games Avoid Skinner Boxes
31
Returning to WWII - Four New Approaches to War Games
30
A Generation of Remasters - Welcome Updates or Troubling Omens
29
Speedrunning - Games Done Quick and Developer Tips
28
Procedural Generation - How Games Create Infinite Worlds
27
The New Future of Japan - The Auteur Movement
26
The Witcher III - Wild Hunt - Best Detective Game Ever Made
25
Advanced Social Curve Design - Empowering the Community
24
Intermediate Social Curve Design - Introducing Cooperation Rewards
23
Social Difficulty Curve - Easing Players into Communication
22
Exploration in Games - Four Ways Players Discover Joy
21
Force-of-Nature Villains - Giving a Face to Pure Evil
20
Rust - Representing Race in Games
19
Paid Mods
18
Hatred
17
On Classical Heroes
16
Understanding Your Player
15
Exit Points
14
Humane Design
13
Romance in Games
12
Awesome Per Second
11
Four Realistic Predictions
10
Asymmetric Play
9
Games You Might Not Have Tried #7
8
The Fantastic
7
What Makes Us Roleplay?
6
No Gendered Mechanics
5
A Question of Empathy
4
Launching! How to Market Your Game
3
Minimum Viable Product - How to Scope small and Start Right
2
Practical Rules - Setting (and Keeping) Goals
1
Basics - How To Start Your Game Development
Расписание серий 2014 сезона
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51
Snakes and Ladders
50
Mechanics and Tone
49
Global Games: Norway
48
How Games Scratch Your Multitasking Itch
47
How to Approach Game Difficulty
46
Interactive Video
45
Video Game Rating Systems
44
Shiver with Antici-pation
43
Horror That Lingers
42
Plan, Practice, Improvise
41
Digging Deeper
40
Big Bad II
39
Big Bad I
38
Shovelware
37
MMO Economies
36
Historical Games
35
Free to Play Is Currently Broken
34
First Move Advantage
33
Games You Might Not Have Tried: Humble Bundle
32
Randomness in Esports
31
Too Many Games
30
How Far Have Games Come Since 2008?
29
Choices vs Consequences
28
Open World Design
27
The Waiting Game
26
Early Access
25
Why the Vita Failed
24
The Fighting Game Problem
23
Roguelike Returns
22
Minecraft Generation
21
Why Games Do Cthulhu Wrong
20
Education: Agency
19
Education: 21st Century Skills
18
Education: Responsive Learning
17
Education: An End to Fear
16
Candy Crush's Success
15
Comedic Games
14
Doing Free to Play Wrong
13
Net Neutrality
12
Designing for Youth
11
Collectable Games (Part 3)
10
Games You Might Not Have Tried: Cyberpunk
9
Quest Design (Part 2)
8
Quest Design (Part 1)
7
Simulation Sickness
6
Growing With Our Heroes
5
Fail Faster
4
Affordances
3
The Magic Circle
2
Games You Might Not Have Tried: Collectable Games
1
The Good We Do
Расписание серий 2013 сезона
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49
Incentive Systems and Politics (Part 3)
48
Incentive Systems and Politics (Part 2)
47
Incentive Systems and Politics (Part 1)
46
What Is a Game?
45
Community Management
44
Collectable Games (Part 2)
43
Collectable Games (Part 1)
42
Games You REALLY Might Not Have Tried
41
Spectacle Creep
40
Competitive Storytelling
39
Overlooked
38
Negative Possibility Space
37
How Much Agency Do Games Need?
36
The Illusion of Choice
35
The Feeling of Agency
34
Games You Might Not Have Tried #6
33
Myers Briggs and Character Creation
32
A Case for Board Games
31
Games in Education
30
So You Want to be an Indie
29
Game Compulsion (Part 3)
28
A Little Bit of Yesterday
27
Designing for a Touch Screen
26
Used Games
25
Not a Babysitter
24
When Difficult is Fun
23
In Service to the Brand
22
Moving Forward
21
Dansky
20
Toxicity
19
The JCPenney's Effect
18
Global Games: Mexico, Argentina & Chile
17
Like a Ninja
16
Games You Might Not Have Tried #5
15
Minority
14
For Whom the Bell Tolls
13
Raising the Dead
12
Differences in Scale vs Differences in Kind
11
Why Console Specs Don't Matter
10
Intrinsic or Extrinsic
9
Word Choice
8
More Than Exposition
7
Funding XCOM (Part 2)
6
Funding XCOM (Part 1)
5
Global Games: Brazil
4
The Beast Macabre
3
How to Start Your Game Narrative
2
Depth vs. Complexity
1
God Does Not Play Dice
Расписание серий 2012 сезона
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47
Religion in Games (Part 2)
46
Religion in Games (Part 1)
45
Balancing for Skill
44
Combining Genres
43
Counter Play
42
"My Name Is Ozymandias…"
41
Horror Protagonists
40
Demo Daze
39
Aesthetics of Play
38
Beyond Fun
37
Mailbag #5
36
Digital Rentals and the Online Arcade
35
Starting Off Right
34
Energy Systems
33
On Game Schools
32
Spec Ops: The Line (Part 2)
31
Spec Ops: The Line (Part 1)
30
Mechanics as Metaphor (Part 2)
29
Mechanics as Metaphor (Part 1)
28
Digital Resale
27
Games You Might Not Have Tried: 16-bit
26
Perfect Imbalance
25
The Hero’s Journey (Part 2)
24
The Hero's Journey (Part 1)
23
Power Creep
22
Games You Might Not Have Tried #4
21
Politics
20
Hard-Boiled
19
Spectrum Crunch
18
EC Fund Update
17
ARGs (Part 2)
16
ARGs (Part 1)
15
Harassment
14
Crowdfunding
13
Kinect Disconnect
12
Games You Might Not Have Tried #3
11
TransGaming
10
Mass Effect 3 DLC
9
Western & Japanese RPGs (Part 3)
8
Western & Japanese RPGs (Part 2)
7
Western & Japanese RPGs (Part 1)
6
So You Want to be a Developer (Part 2)
5
So You Want to be a Developer (Part 1)
4
Mailbag #4
3
Mailbag #3
2
SOPA & PIPA
1
Skyrim's Opening
Расписание серий 2011 сезона
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51
Puzzle Games
50
Playtesting
49
Technobabble
48
The Singularity
47
Deus Ex: Human Revolution
46
The Diablo III Marketplace
45
The Uncanny Valley
44
Working Conditions
43
Zombies
42
Call of Juarez: The Cartel
41
Propaganda Games
40
So You Want To Be a Producer
39
Games You Might Not Have Tried #2
38
Pro Gaming
37
Cutscenes
36
Pacing
35
Let's Talk About Publishing
34
Game Addiction part 2
33
Game Addiction part 1
32
The MMORTS
31
"Art" Is Not the Opposite of "Fun"
30
The Pre-Production Problem
29
S.978 and Operation Rainfall
28
Microtransactions
27
Sharing Our Medium
26
Race in Games
25
Game Reviews
24
The Role of the Player
23
Our Oscars
22
Anonymous
21
NOT a Security Episode
20
The Myth of the Gun
19
Graphics vs Aesthetics
18
Gamifying Education
17
Learning From Other M
16
Games You Might Not Have Tried (...or Heard Of)
15
Consoles are the New Coin-Op
14
Metrics
13
Gamification
12
Tangential Learning
11
Tutorials 101
10
True Female Characters
9
Ludus Florentis
8
An Open Letter to EA Marketing
7
Achievements
6
Playing Like a Designer Part 2
5
Playing Like a Designer Part 1
4
Amnesia and Story Structure
3
Piracy
2
Non-Combat Gaming
1
Mailbag #2
Расписание серий 2010 сезона
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23
Choice and Conflict
22
A Season of Hope
21
Narrative Mechanics
20
Sexual Diversity
19
Sex in Games
18
The Skinner Box
17
Easy Games
16
So You Want to be a Game Designer
15
Facing Controversy
14
Symbolism 101
13
Mailbag #1
12
Diversity
11
Kinect and Move
10
Project Ten Dollar
9
Videogame Music
8
Gamer
7
Enriching Lives
6
Free Speech
5
No Redeeming Value
4
Where Did Survival Horror Go?
3
Innovation
2
The Future of MMOs
1
Video Games & Bad Writing
Расписание серий 18 сезона
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19
The Bystander Effect - Standing Up From the Crowd
18
The Keys to Game Management - Management Culture Around the World
17
When a Game is Too Long - Respecting the Player's Time
16
Shark Attack! Thursday at Noon - Variable Ratio & Interval Schedules
15
Likeness & Lawsuits - Including Real World People & Brands in Your Game
14
The Trolley Problem - Designs With No Right Answer
13
Distant Socializing - Gaming in the Time of COVID
12
Optimal vs Fun - Designing for Different Playstyles
11
Saving the World with Games - Citizen Science and More
10
The Science of Mass Effect - Dark Energy and Worm Holes
9
Gamification Sucks... - How to Improve Gamification
8
Asset Reuse - Working Smarter, Not Harder
7
Review Bombing - Making Your Voice Heard
6
Do You Own Your Games? - Retrogaming Responsibly
5
3D NPCs Please - Adding Depth to Character
4
Introverts and the Industry - Building Better Spaces
3
Playing the Villain - Being Good at Being Bad
2
Should You Play the Classics? - Why Game History Matters
1
Escort Missions - Dragging Dead Weight
Расписание серий 17 сезона
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55
Because Games Matter - Jacob's Story
54
Because Games Matter - Victoria's Story
53
Because Games Matter - J.J.'s Story
52
Imposter Syndrome - Fake It Till You Make It
51
Loading Screens - The Waiting Game
50
Credits are not "Extra" - Why Game Credits Matter
49
Get Hired: Portfolio Design - How to Build a Portfolio
48
Game Jam Showcase #5 - Passage
47
The Perfect Horror Protagonist - Writing a Character for Fun & Terror
46
Reciprocity in RPGs - How to Share the Spotlight
45
Did Level Scaling Break Games? - Leveling in Open World Design
44
The Kobayashi Maru - No-Win Scenarios in Games
43
User Generated Content - The Upsides and Pitfalls to Level Editors
42
The Real Core Loop - What Every Game Has In Common
41
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers
40
Content Curation - Why Digital Game Stores Are So Selective
39
The Prisoner's Dilemma - The Game Theory of Decision-Making
38
Learning to Play Magic #5 - The Psychology of Magic: The Gathering
37
Diegetic UI - Realistic, or Distracting?
36
Learning to Play Magic #4 - Building a Deck
35
Game Jam #4 Showcase - Theme: Connect
34
Mixed Success - Winning and Losing in Tabletop Roleplaying Games
33
Learning to Play Magic #3 - The Stack
32
Learning to Play Magic #2 - What's in a Color?
31
In Defense of Imagination - When to NOT Tell the Whole Story to Players
30
Learning to Play Magic #1 - Core Concepts
29
Letters to My Nephews #4 - Playing for the Long Game
28
Magic - Why We Play
27
The Disappointing Final Level - Making Better Endings For Better Games
26
Stop Normalizing Nazis - Socially Conscious Game Design
25
Bleed - Exploring Psychological Transference in Games
24
Save Scumming - The Game Design of Save Systems
23
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond
22
Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized
21
The Kuleshov Effect - Improving Character Interactions in Games
20
Comfortable Play - Respecting Boundaries in Tabletop RPGs
19
Game Celebrities - The Role of Game Devs in Pop Culture
18
Games You Might Not Have Tried #19 - Game Jam "Cycles" Edition!
17
Mental Health in Games - How We Can Do Better
16
Technical Debt - Improving the Production Pipeline
15
Using Narrative as Context - Balancing Gameplay and Story Elements
14
Google Stadia - Is Cloud Gaming For Real?
13
Games You Might Not Have Tried #20 - April 1st Edition!
12
RPG Character Sheets - Designing Gameplay Around Character Customization
11
The Importance of Not Playing Games - A Balanced Game Design Education
10
Mechanics Shaping Story - Re-examining the Core Gameplay Loop
9
Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney
8
Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried
7
The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest
6
Destiny vs. Warframe - $500 Million in Free Marketing
5
The Meaning of Bandersnatch - The Philosophy of Free Will
4
Games You Might Not Have Tried #18 - Game Jam Edition!
3
Too Soon?!? - The Challenges of Early Builds and Game Demos
2
The Catharsis of Doing - Designing Emotionally Intense Experiences
1
Overwatch and Informational Audio - Sound Design in Games
Расписание серий 16 сезона
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28
Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom
27
Because Games Matter - MJ's Story: How Games Brought a Family Together
26
Episode 400! - Taking a Day
25
Games You Might Not Have Tried #17 - New Games to Learn From!
24
The GDPR - What It Means For You! (Developers AND Players!)
23
Tutorials That Don't Talk Down To You - Context Sensitive Design
22
Building Streaming Into Your Game - Designing Games for Observers
21
Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations
20
Achieving Vicarity - Creating Livable Fiction
19
The New Player Experience - Hooks, Tutorials, Rewards
18
Aspirational Play - Adding a Sense of Wonder to Game Design
17
World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters)
16
The Metaphor is Meaning - "Show, Don't Tell" in Game Design
15
The Joy of Losing - Learning to Have Fun Playing Games
14
Games You Might Not Have Tried #15 - September 2018 Edition
13
How Games Challenge Us - Empathy and Intuition in Puzzle Design
12
Gestalt - The Parts and the Whole
11
Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres
10
Don't Just Hire Your Fans - Creating a Good Design Team
9
Game Therapy - How Can Games Improve Mental Health?
8
Ma, The Space Between - Uncluttered Game Design
7
The Price of Randomness - Balancing RNG
6
The Three Pillars of Game Writing - Plot, Character, Lore
5
College E-Sports - Road to Glory?
4
The Content Conundrum - Why So Many Games Feel Generic
3
Games You Might Not Have Tried #14 - Mechs, Monsters and More!
2
Ladders and Team Games - Doing it Wrong
1
Blockchain Games - Can Blockchain Technology be a Game Mechanic?
Расписание серий 15 сезона
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25
Choice Paralysis - Too Much of a Good Thing
24
The Digital Museum - Assassin’s Creed Origins Discovery Tour
23
Wolfenstein vs Call of Duty - The Need for “B” Games
22
Unpleasant Design - When Bad Design is Used to Hide Problems
21
Impractical Research - How Academia Can Make Better Games
20
Break Points - Balancing the Math with the User Experience
19
NieR: Automata - Sacrifice and the Meaning of Kindness
18
The Legality of Loot Boxes - Designing Ethical Lootboxes: II
17
The Loot Box Question - Designing Ethical Lootboxes: I
16
Why Do Games Cost So Much To Make? - AAA Game Budgets
15
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing
14
So You Want To Be in QA - The Test Chamber
13
Hidden Game Mechanics: Design for the Human Psyche
12
DayZ - Tragedy of the Commons: The Game
11
Losing Player Trust - The Data Dilemma
10
The Warhammer License (Again) - Did Games Workshop's Gamble Work?
9
Big Huge Charity - Giving in the Games Industry
8
A Eulogy for Quintet - Melancholy and Wonder
7
Games You Might Not Have Tried #13 - Find New Games
6
The Pacing of PUBG - The Thriller Tension of Battlegrounds
5
Games You Might Not Have Tried: Horror - Find New Games for Halloween
4
One More Level - The Arbitrary Endpoint Trap
3
Prey: The Enemy Inside - Testing You Softly
2
The Problem with Power Fantasies - We're Not Always Right
1
The Anchoring Effect - Why Review Scores Matter
Расписание серий 14 сезона
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25
PAX WEST 2017 Extra Credits Panel
24
Accessibility - The Curb Cut Effect
23
Keep Cutting - Sunk Cost Fallacy and Game Development
22
Game AI - Funtelligence
21
Marginal Mechanics and Red Herrings - Why So Weak?
20
Peace Games - Gaming for a Better Future
19
How Games Speak - Learn the Language of Design
18
Arts Funding - Helping Games that Help Us
17
Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear
16
One Million Subs - Thank YOU for Supporting Extra Credits!
15
Getting Started as a Game Journalist - Practice, Prepare, and Pitch
14
Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning
13
Games You Might Not Have Tried #12 - Find New Console Games
12
Perversion Subversion - Examining Hentai Sensibility
11
The Legality of Using Your Data - Games of Tomorrow
10
Indie Advice - Fire Early
9
Why Do We Ship Buggy Games? - A Look Behind the Scenes
8
Lifestyle Games - The Play's the Thing
7
Localize Everything - Finding Hardcore Fans Worldwide
6
A Case for Cutscenes - Everything Old is New Again
5
Liminal Space - Incorporating Real Life into Games
4
The Auteur Myth - Lone Visionaries... and Their Teams
3
The Stress of Game Development - Tips for Survival
2
Politics in Games - All Media is Political
1
Co-Pilot Mode - Better Together
Расписание серий 13 сезона
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25
De-Gamification - Flexibility to Play Your Way
24
TV You Might Not Have Tried - Check Out New Shows
23
Non-Professional Game Dev - The Joy of Making
22
Advanced Game Literacy - Finding Meaning in Games
21
Basic Game Literacy - Why It's Hard to Learn How to Play
20
Intro to UX Design - User Experience and You
19
Video Games and Gambling - When Does a Game Cross the Line?
18
Strategic Uncertainty - Keeping Strategy Games Fresh
17
Because Games Matter - How Video Games Saved My Life
16
Because Games Matter - Light in the Dark (Souls)
15
Because Games Matter - A Better Vision
14
Accretion - Design by Landfill: A Long Term Strategy?
13
MMO Economies - Hyperinflation, Reserve Currencies & You!
12
Letter to My Nephews #3 - This Is Your Story
11
Games You Might Not Have Tried #11
10
The Most Fundamental Deceit - Horror and How Rationality Betrays Us
9
Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles
8
Overwatch and Asymmetric Level Design - What Makes the Maps Fun?
7
The PS4 Pro - Changing the Console Market
6
Letters to My Nephews #2 - Learning to Learn
5
Pokémon GO - Designing for Good (2)
4
Pokémon GO - Designing for the Real World (1)
3
Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game Revolution
2
Improving on Pokemon GO - Making Better Augmented Reality Games
1
Understanding the Fantasy - How to Shape a Game's Design
Расписание серий 12 сезона
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25
Letters to My Nephews - Never Giving Up
24
Remote Development - How to Work Effectively from Long Distance
23
Games You Might Not Have Tried #10 - Find New Games
22
Games You Might Not Have Tried #9 - Find New Games
21
Classroom Metrics - Real World Case Study for Games in Schools
20
Revolution 1979 - How to Make a Documentary Game
19
The Power of Incentives - How Games Help Us Examine Our World
18
Backtracking and Level Design - Making a Way Out
17
The Warhammer 40k License - A Total Change of Strategy
16
The Copyright Dilemma - On Trademarks, Copyrights, and Patents
15
Legacy Play - Thoughts on the Vanilla WoW Server
14
Integrating Academia - Experimenting for Better Games
13
In Defense of Short Games - Worth Every Dollar
12
Enclothed Cognition - Do Character Outfits Affect Our Play?
11
The Casual Core Fallacy - Designing for Depth
10
Educating Game Designers - Too Much "Game" at Game Schools
9
The Division - Problematic Meaning in Mechanics
8
The Importance of Local Multiplayer - Seeing Eye-to-Eye
7
So You Want To Be an Animator - Building Your Career
6
Understanding the Witness - Mechanical Transference and You
5
What Does Tomorrow Look Like? - How We Envision the Future
4
Game Literacy: Games in Education - Should We Teach Game Basics?
3
The Lottery - Why People Favor Worse Odds
2
Games You Might Not Have Tried #8 - Find New Games
1
Why Aren't There Science Fiction Games?
Расписание серий 11 сезона
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25
Why Are There No Good Video Game Movies
24
What to Look for in 2016 - Industry Developments to Watch - Extra Credits
23
Free to Play Laws - Can We Stop Predatory Practices
22
Still Skeptical of V.R. - Five Challenges for Virtual Reality
21
Information Density - How Mr. Robot Does a Lot with a Little
20
Game Writing Pitfalls - Lost Opportunities in Games
19
Propaganda Games - Sesame Credit - The True Danger of Gamification
18
Games You Might Not Have Tried - Winter 2015
17
Where Does Your Console Come From? - Supply Chains
16
The Antihero - Can Games Create Antiheroes?
15
More Ways to Use Randomness - What is the Goal of RNG?
14
The Delta of Randomness - Can You Balance for RNG?
13
Destiny is Gaming's "Law & Order" - Video Game Comfort Food
12
Places of Horror - The Secrets of Scary Settings
11
Balancing an MMO Ecosystem - Getting a Mix of Player Types
10
Bartle's Taxonomy - What Type of Player are You?
9
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead
8
Power Creep in Hearthstone - What It Teaches Us About Games
7
Frame Rate - How Does Frame Rate Affect Gameplay?
6
Romantic Dilemmas - How Witcher 3 Builds Character through Choice
5
Fallout Shelter - How a Casual Game Won Over Hardcore Players
4
Puzzle Break - Teamwork and Escape the Room Games
3
Progression Systems - How Good Games Avoid Skinner Boxes
2
Returning to WWII - Four New Approaches to War Games
1
A Generation of Remasters - Welcome Updates or Troubling Omens
Расписание серий 10 сезона
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25
Speedrunning - Games Done Quick and Developer Tips
24
Procedural Generation - How Games Create Infinite Worlds
23
The New Future of Japan - The Auteur Movement
22
The Witcher III - Wild Hunt - Best Detective Game Ever Made
21
Advanced Social Curve Design - Empowering the Community
20
Intermediate Social Curve Design - Introducing Cooperation Rewards
19
Social Difficulty Curve - Easing Players into Communication
18
Exploration in Games - Four Ways Players Discover Joy
17
Force-of-Nature Villains - Giving a Face to Pure Evil
16
Rust - Representing Race in Games
15
Paid Mods
14
Hatred
13
On Classical Heroes
12
Understanding Your Player
11
Exit Points
10
Humane Design
9
Romance in Games
8
Awesome Per Second
7
Four Realistic Predictions
6
Asymmetric Play
5
Games You Might Not Have Tried #7
4
The Fantastic
3
What Makes Us Roleplay?
2
No Gendered Mechanics
1
A Question of Empathy
Расписание серий 9 сезона
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25
Launching! How to Market Your Game
24
Minimum Viable Product - How to Scope small and Start Right
23
Practical Rules - Setting (and Keeping) Goals
22
Basics - How To Start Your Game Development
21
Snakes and Ladders
20
Mechanics and Tone
19
Global Games: Norway
18
How Games Scratch Your Multitasking Itch
17
How to Approach Game Difficulty
16
Interactive Video
15
Video Game Rating Systems
14
Shiver with Antici-pation
13
Horror That Lingers
12
Plan, Practice, Improvise
11
Digging Deeper
10
Big Bad II
9
Big Bad I
8
Shovelware
7
MMO Economies
6
Historical Games
5
Free to Play Is Currently Broken
4
First Move Advantage
3
Games You Might Not Have Tried: Humble Bundle
2
Randomness in Esports
1
Too Many Games
Расписание серий 8 сезона
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26
MMO Economies
25
How Far Have Games Come Since 2008?
24
Choices vs Consequences
23
Open World Design
22
The Waiting Game
21
Early Access
20
Why the Vita Failed
19
The Fighting Game Problem
18
Roguelike Returns
17
Minecraft Generation
16
Why Games Do Cthulhu Wrong
15
Education: Agency
14
Education: 21st Century Skills
13
Education: Responsive Learning
12
Education: An End to Fear
11
Candy Crush's Success
10
Comedic Games
9
Doing Free to Play Wrong
8
Net Neutrality
7
Designing for Youth
6
Collectable Games (Part 3)
5
Games You Might Not Have Tried: Cyberpunk
4
Quest Design (Part 2)
3
Quest Design (Part 1)
2
Simulation Sickness
1
Growing With Our Heroes
Расписание серий 7 сезона
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26
Collectable Games (Part 3)
25
Fail Faster
24
Affordances
23
The Magic Circle
22
Games You Might Not Have Tried: Collectable Games
21
The Good We Do
20
Incentive Systems and Politics (Part 3)
19
Incentive Systems and Politics (Part 2)
18
Incentive Systems and Politics (Part 1)
17
What Is a Game?
16
Community Management
15
Collectable Games (Part 2)
14
Collectable Games (Part 1)
13
Games You REALLY Might Not Have Tried
12
Spectacle Creep
11
Competitive Storytelling
10
Overlooked
9
Negative Possibility Space
8
How Much Agency Do Games Need?
7
The Illusion of Choice
6
The Feeling of Agency
5
Games You Might Not Have Tried #6
4
Myers Briggs and Character Creation
3
A Case for Board Games
2
Games in Education
1
So You Want to be an Indie
Расписание серий 6 сезона
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25
Game Compulsion (Part 3)
24
A Little Bit of Yesterday
23
Designing for a Touch Screen
22
Used Games
21
Not a Babysitter
20
When Difficult is Fun
19
In Service to the Brand
18
Moving Forward
17
Dansky
16
Toxicity
15
The JCPenney's Effect
14
Global Games: Mexico, Argentina & Chile
13
Like a Ninja
12
Games You Might Not Have Tried #5
11
Minority
10
For Whom the Bell Tolls
9
Raising the Dead
8
Differences in Scale vs Differences in Kind
7
Why Console Specs Don't Matter
6
Intrinsic or Extrinsic
5
Word Choice
4
More Than Exposition
3
Funding XCOM (Part 2)
2
Funding XCOM (Part 1)
1
Global Games: Brazil
Расписание серий 5 сезона
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26
Word Choice
25
The Beast Macabre
24
How to Start Your Game Narrative
23
Depth vs. Complexity
22
God Does Not Play Dice
21
Religion in Games (Part 2)
20
Religion in Games (Part 1)
19
Balancing for Skill
18
Combining Genres
17
Counter Play
16
"My Name Is Ozymandias…"
15
Horror Protagonists
14
Demo Daze
13
Aesthetics of Play
12
Beyond Fun
11
Mailbag #5
10
Digital Rentals and the Online Arcade
9
Starting Off Right
8
Energy Systems
7
On Game Schools
6
Spec Ops: The Line (Part 2)
5
Spec Ops: The Line (Part 1)
4
Mechanics as Metaphor (Part 2)
3
Mechanics as Metaphor (Part 1)
2
Digital Resale
1
Games You Might Not Have Tried: 16-bit
Расписание серий 4 сезона
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26
Mechanics as Metaphor (Part 2)
25
Perfect Imbalance
24
The Hero’s Journey (Part 2)
23
The Hero's Journey (Part 1)
22
Power Creep
21
Games You Might Not Have Tried #4
20
Politics
19
Hard-Boiled
18
Spectrum Crunch
17
EC Fund Update
16
ARGs (Part 2)
15
ARGs (Part 1)
14
Harassment
13
Crowdfunding
12
Kinect Disconnect
11
Games You Might Not Have Tried #3
10
TransGaming
9
Mass Effect 3 DLC
8
Western & Japanese RPGs (Part 3)
7
Western & Japanese RPGs (Part 2)
6
Western & Japanese RPGs (Part 1)
5
So You Want to be a Developer (Part 2)
4
So You Want to be a Developer (Part 1)
3
Mailbag #4
2
Mailbag #3
1
SOPA & PIPA
Расписание серий 3 сезона
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27
Mailbag #4
26
Mailbag #3
25
Skyrim's Opening
24
Puzzle Games
23
Playtesting
22
Technobabble
21
The Singularity
20
Deus Ex: Human Revolution
19
The Diablo III Marketplace
18
The Uncanny Valley
17
Working Conditions
16
Zombies
15
Call of Juarez: The Cartel
14
Propaganda Games
13
So You Want To Be a Producer
12
Games You Might Not Have Tried #2
11
Pro Gaming
10
Cutscenes
9
Pacing
8
Let's Talk About Publishing
7
Game Addiction part 2
6
Game Addiction part 1
5
The MMORTS
4
"Art" Is Not the Opposite of "Fun"
3
The Pre-Production Problem
2
S.978 and Operation Rainfall
1
Microtransactions
Расписание серий 2 сезона
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26
S.978 and Operation Rainfall
25
Sharing Our Medium
24
Race in Games
23
Game Reviews
22
The Role of the Player
21
Our Oscars
20
Anonymous
19
NOT a Security Episode
18
The Myth of the Gun
17
Graphics vs Aesthetics
16
Gamifying Education
15
Learning From Other M
14
Games You Might Not Have Tried (...or Heard Of)
13
Consoles are the New Coin-Op
12
Metrics
11
Gamification
10
Tangential Learning
9
Tutorials 101
8
True Female Characters
7
Ludus Florentis
6
An Open Letter to EA Marketing
5
Achievements
4
Playing Like a Designer Part 2
3
Playing Like a Designer Part 1
2
Amnesia and Story Structure
1
Piracy
Расписание серий 1 сезона
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26
Piracy
25
Non-Combat Gaming
24
Mailbag #2
23
Choice and Conflict
22
A Season of Hope
21
Narrative Mechanics
20
Sexual Diversity
19
Sex in Games
18
The Skinner Box
17
Easy Games
16
So You Want to be a Game Designer
15
Facing Controversy
14
Symbolism 101
13
Mailbag #1
12
Diversity
11
Kinect and Move
10
Project Ten Dollar
9
Videogame Music
8
Gamer
7
Enriching Lives
6
Free Speech
5
No Redeeming Value
4
Where Did Survival Horror Go?
3
Innovation
2
The Future of MMOs
1
Video Games & Bad Writing
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24
Extra Politics - Fixing Broken Politics - Social Media
23
D&D One-Shot Announcement
22
Extra Credits Game Jam 2020 Announcement
21
Extra Politics #8: Fixing the Game - How to Patch Gerrymandering
20
Extra Politics #7: Is the Game Broken? - Designer's Intent and the Triple Power Rule
19
Extra Politics #6: Who Writes the Rules? - Rules, Part 3
18
Extra Politics #5: Cheating - Rules, Part 2
17
Extra Politics #4: The Rules of Society - Rules, Part 1
16
Extra Politics #3: Catch-up Mechanics - The Role of the Press, Third Parties, and Money
15
Extra Politics #2: Polls vs Win Charts - Positional Heuristics
14
Extra Politics #1: Points, Actions, and Marginal Votes - The Game of Elections
13
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Games You Might Not Have Tried #8 - Find New Games
12
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Extra Remix - SGX - Electronic Dance Music and Video Games
11
Stand Together: The Gaming Community vs SOPA and PIPA
10
-
Don't miss out on Extra Play!
9
-
Announcing the Extra Credits Store! Bring Home a GAME Plushie!
8
-
Announcement Extra Play and the Return of Side Quest!
7
PAX 2015 - Scott Explains How Extra Credits is Made
6
PAX 2010: Rusel DeMaria Interview
5
PAX 2010: Richard Garfield & James Ernest Interview
4
PAX 2010: Becoming a Game Writer Panel
3
PAX 2010: Jeff Pobst Interview
2
PAX 2010: Game Design 101 Panel
1
PAX 2010: Backstage with Anamanaguchi